2009
02.18

I have said on several occasions that for combat rogues Wound Poison outperforms Instant Poison due to the higher proc rate (50% as opposed to 20%). I’d like to take a minute and look at this in a little greater detail. I’m going to show how each poison scales with attack power and sense a picture is worth a thousand words, I’ve provided pretty graphs. Everybody loves pretty graphs right? Right? Sure you do…OK, what if they were both pretty and informative? Huh? Huh? Does that sweeten the deal some? Alright, how about if I just shut up and show you the graph? You win:

Above you have the damage per strike of our two poisons in question based on attack power (AP). How did I get these numbers you ask?

Damage Per Strike = (BaseDamage + (Multiplier * AP)) * Chance to Apply

The base damage of Wound Poison is 231, with a .04 multiplier to AP. It has a chance to apply of 50%

The base damage of Instant Poison is 300, with a .10 multiplier to AP. It has a chance to apply of 20%
So, let’s look at 1000 and 3000 AP (round numbers are fun and easy!) for both.

Wound:
135.5 = (231 + (.04 x 1000)) * .50)
175.5 = (231 + (.04 x 3000)) * .50)

Instant:
80 = (300 + (.10 x 1000)) * .20)
120 = (300 + (.10 x 3000)) * .20)

That’s a pretty sound victory for Wound Poison.

Now, things change for our Assassination brethern and sistern (patent pending on that word by the way) who pick up Improved Poisons. Let’s see what happens when you add that extra 10% to apply to Instant Poison, shall we?

Wound:
135.5 = (231 + (.04 x 1000)) * .50)
175.5 = (231 + (.04 x 3000)) * .50)

Instant:
120 = (300 + (.10 x 1000)) * .30)
180 = (300 + (.10 x 3000)) * .30)

Well will you look at that, it seems that with Improved Poisons, Instant starts to overtake Wound at 2500 AP and beyond.

Interesting, no?

14 comments so far

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  1. This is now the second time that I’ve been awakened to the whole business about Rogue poisons getting a rework on what they do exactly.

    Interesting, indeed.

  2. Thanks for the analysis Zaltu :)

  3. sometimes seeing stuff in graphs like this just makes it clear as day! TY very much!

    oh and btw I’ve tagged you, check it out!
    http://eresin.wordpress.com/2009/02/19/screenie-number-6-tag/

    Eresin’s last blog post..Screenie Number 6 tag.

  4. To take this one step farther, you need to consider the impact of envenom on instant poison’s apply chance, and I think you’ll find that in regular rotations, IP overtakes WP at an even lower attack power.

  5. So is this for Main Hand or Off Hand?

  6. @Finks

    The damage per strike is for both off hand and main hand.

  7. OK, so are you suggesting Wound on both weapons and Eviscerating? Currently I am doing Deadly on MH (Calamity’s Grasp)and Wound on OH (Webbed Death). Of course I just respecced last night to give combat a chance even tho I do have 2 Webbed Deaths.

    Side a note, after last nights Naxx clear I found I dropped about 3 spots from #2/3 to #5/6 on boss fights, but decimated on clearing trash easily placing 1st on meters, this sound about right?

  8. Shoot forgot to say that I was using Envenom with my combat rotation, bleh no edit option.

  9. Yes, you should expect to do less damage as Combat than Mutilate on most boss fights. Combat is just the weaker tree right now.

    As far as Envenom vs Eviscerate in your combat rotation, while that is very gear dependent and I would consult a spreadsheet to find out which is best for you.

  10. Ummm not to burst your bubble but Combat is better than Mutilate if you take the best gear and best weapons (ie. Double Webbed death for assass or Calamity’s grasp and hail storm for combat)

  11. Great write-up. I linked it in my blog at http://feelingstabby.wordpress.com. Great to see someone explaining class mechanics in such a clear manner. Thanks for the post.

    Cheers!

    Alpensieger’s last blog post..the stubborn underachiever, part 2

  12. Mmkay, I am just going to add for the people who are wondering about envenom for combat. I would say nay to using it. When specced into assassination properly, envenom has massive damage. If not evisc blows it out of the water.

  13. Thank you, I really do appreciate the work.

  14. what about using wound poison on mh and picking up 3/3 vile poisons?

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