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	<title>Comments on: Undocumented 3.1 Rogue Changes</title>
	<atom:link href="http://oneroguesjourney.com/2009/02/24/undocumented-31-rogue-changes/feed/" rel="self" type="application/rss+xml" />
	<link>http://oneroguesjourney.com/2009/02/24/undocumented-31-rogue-changes/</link>
	<description>One Rogue&#039;s Journey Through Life, but Mostly Video Games</description>
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		<title>By: Zaltu Zen'tar</title>
		<link>http://oneroguesjourney.com/2009/02/24/undocumented-31-rogue-changes/comment-page-1/#comment-314</link>
		<dc:creator>Zaltu Zen'tar</dc:creator>
		<pubDate>Tue, 24 Feb 2009 18:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://oneroguesjourney.com/?p=573#comment-314</guid>
		<description>The whole PPM system for poisons does seem likely now that I relook at it.  I doubt that this will be a big nerf to double fast daggers completely but seems more like to allow you to choose weapons based on things other than speed.

I&#039;m thinking we&#039;re going to see a greater variety of rogue weapons dropping in Ulduar</description>
		<content:encoded><![CDATA[<p>The whole PPM system for poisons does seem likely now that I relook at it.  I doubt that this will be a big nerf to double fast daggers completely but seems more like to allow you to choose weapons based on things other than speed.</p>
<p>I&#8217;m thinking we&#8217;re going to see a greater variety of rogue weapons dropping in Ulduar</p>
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		<title>By: Stridus</title>
		<link>http://oneroguesjourney.com/2009/02/24/undocumented-31-rogue-changes/comment-page-1/#comment-313</link>
		<dc:creator>Stridus</dc:creator>
		<pubDate>Tue, 24 Feb 2009 18:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://oneroguesjourney.com/?p=573#comment-313</guid>
		<description>The key word there is &quot;frequency.&quot; It&#039;s not an increase in the &quot;chance to apply&quot; Instant Poison, it&#039;s an increase to the &quot;frequency of applying.&quot; This implies that IP is probably gonna be on a PPM system that rules out the speed of a dagger as a factor in IP poison damage. It&#039;s most likely gonna be a nerf for those with double fast daggers (like 2 Webbed Deaths). Makes sense since Blizzard probably wants to promote the use of slow daggers with Mutilate, but it sucks cuz I invested DKP in Webbed Deaths and gold in Berserking enchants on them.</description>
		<content:encoded><![CDATA[<p>The key word there is &#8220;frequency.&#8221; It&#8217;s not an increase in the &#8220;chance to apply&#8221; Instant Poison, it&#8217;s an increase to the &#8220;frequency of applying.&#8221; This implies that IP is probably gonna be on a PPM system that rules out the speed of a dagger as a factor in IP poison damage. It&#8217;s most likely gonna be a nerf for those with double fast daggers (like 2 Webbed Deaths). Makes sense since Blizzard probably wants to promote the use of slow daggers with Mutilate, but it sucks cuz I invested DKP in Webbed Deaths and gold in Berserking enchants on them.</p>
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		<title>By: Finks</title>
		<link>http://oneroguesjourney.com/2009/02/24/undocumented-31-rogue-changes/comment-page-1/#comment-312</link>
		<dc:creator>Finks</dc:creator>
		<pubDate>Tue, 24 Feb 2009 16:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://oneroguesjourney.com/?p=573#comment-312</guid>
		<description>I don&#039;t know, check this out, if anything I think it&#039;s the death of Wound poison.

Improved Poisons (Tier 4) changed to increases the chance to apply Deadly Poison to your target by 2/4/6/8/10% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%. (Previously increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know, check this out, if anything I think it&#8217;s the death of Wound poison.</p>
<p>Improved Poisons (Tier 4) changed to increases the chance to apply Deadly Poison to your target by 2/4/6/8/10% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%. (Previously increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)</p>
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		<title>By: Thimble</title>
		<link>http://oneroguesjourney.com/2009/02/24/undocumented-31-rogue-changes/comment-page-1/#comment-311</link>
		<dc:creator>Thimble</dc:creator>
		<pubDate>Tue, 24 Feb 2009 16:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://oneroguesjourney.com/?p=573#comment-311</guid>
		<description>Here&#039;s what you&#039;re missing.  Apparently poisons are PPM now, thus the changes to envenom and imp poisons.  If that&#039;s true, we&#039;re probably looking at a major IP nerf, and a switch back to slow daggers for mutilate.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s what you&#8217;re missing.  Apparently poisons are PPM now, thus the changes to envenom and imp poisons.  If that&#8217;s true, we&#8217;re probably looking at a major IP nerf, and a switch back to slow daggers for mutilate.</p>
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		<title>By: Finks</title>
		<link>http://oneroguesjourney.com/2009/02/24/undocumented-31-rogue-changes/comment-page-1/#comment-310</link>
		<dc:creator>Finks</dc:creator>
		<pubDate>Tue, 24 Feb 2009 16:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://oneroguesjourney.com/?p=573#comment-310</guid>
		<description>Ahh, here are all the changes.

    * Glyph of Sap  -- Increases the duration of Sap by 20 sec. (Old: 10 sec.)
    * Glyph of Deadly Throw  -- Increases the slowing effect on Deadly Throw by 10%. (Old: Increases the range on Deadly Throw by 5 yards.)
    * Glyph of Adrenaline Rush  -- Increases the duration of Adrenaline Rush by 5 sec. (Old: Decreases the cooldown of Adrenaline Rush by 60 sec.)
    * Glyph of Sprint  -- Increases the movement speed of your Sprint ability by an additional 30%. (Old: also reduced the duration by 5%)
    * Glyph of Crippling Poison  -- Increases the chance to inflict your target with Crippling Poison by an additional 20%. (Old: 10%)
    * Glyph of Pick Lock -- Reduces the cast time of your Pick Lock ability by 100%. (Old: 75)
    * Glyph of Hunger For Blood *new*  -- Increases the bonus damage from Hunger For Blood by 1% per application.
    * Glyph of Killing Spree *new*  -- Reduces the cooldown on Killing Spree by 45 sec.
    * Glyph of Shadow Dance *new*  -- Increases the duration of Shadow Dance by 4 sec.
    * Glyph of Fan of Knives *new*  -- Increases the damage done by Fan of Knives by 20%.
    * Glyph of Tricks of the Trade *new*  -- Your Tricks of the Trade grants an additional 10% bonus damage to your target.
    * Glyph of Mutilate *new*  -- Reduces the cost of Mutilate by 5 energy.
    * Glyph of Cloak of Shadows *new*  -- While Cloak of Shadows is active, you take 40% less physical damage.</description>
		<content:encoded><![CDATA[<p>Ahh, here are all the changes.</p>
<p>    * Glyph of Sap  &#8212; Increases the duration of Sap by 20 sec. (Old: 10 sec.)<br />
    * Glyph of Deadly Throw  &#8212; Increases the slowing effect on Deadly Throw by 10%. (Old: Increases the range on Deadly Throw by 5 yards.)<br />
    * Glyph of Adrenaline Rush  &#8212; Increases the duration of Adrenaline Rush by 5 sec. (Old: Decreases the cooldown of Adrenaline Rush by 60 sec.)<br />
    * Glyph of Sprint  &#8212; Increases the movement speed of your Sprint ability by an additional 30%. (Old: also reduced the duration by 5%)<br />
    * Glyph of Crippling Poison  &#8212; Increases the chance to inflict your target with Crippling Poison by an additional 20%. (Old: 10%)<br />
    * Glyph of Pick Lock &#8212; Reduces the cast time of your Pick Lock ability by 100%. (Old: 75)<br />
    * Glyph of Hunger For Blood *new*  &#8212; Increases the bonus damage from Hunger For Blood by 1% per application.<br />
    * Glyph of Killing Spree *new*  &#8212; Reduces the cooldown on Killing Spree by 45 sec.<br />
    * Glyph of Shadow Dance *new*  &#8212; Increases the duration of Shadow Dance by 4 sec.<br />
    * Glyph of Fan of Knives *new*  &#8212; Increases the damage done by Fan of Knives by 20%.<br />
    * Glyph of Tricks of the Trade *new*  &#8212; Your Tricks of the Trade grants an additional 10% bonus damage to your target.<br />
    * Glyph of Mutilate *new*  &#8212; Reduces the cost of Mutilate by 5 energy.<br />
    * Glyph of Cloak of Shadows *new*  &#8212; While Cloak of Shadows is active, you take 40% less physical damage.</p>
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	<item>
		<title>By: Finks</title>
		<link>http://oneroguesjourney.com/2009/02/24/undocumented-31-rogue-changes/comment-page-1/#comment-309</link>
		<dc:creator>Finks</dc:creator>
		<pubDate>Tue, 24 Feb 2009 16:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://oneroguesjourney.com/?p=573#comment-309</guid>
		<description>FYI

Glyph of Adrenaline Rush  -- Increases the duration of Adrenaline Rush by 5 sec. (Old: Decreases the cooldown of Adrenaline Rush by 60 sec.)</description>
		<content:encoded><![CDATA[<p>FYI</p>
<p>Glyph of Adrenaline Rush  &#8212; Increases the duration of Adrenaline Rush by 5 sec. (Old: Decreases the cooldown of Adrenaline Rush by 60 sec.)</p>
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