2009
05.27

So the preliminary patch notes for 3.1.3 are out and there is one note for us, my stabby brethern and sistern.

Overkill: Talent redesigned. Now increases energy regeneration by 30% while stealthed, and for 20 seconds after breaking stealth.

Overkill currently decreases the energy cost of abilities by 10 while in stealth and for 6 seconds after breaking stealth. So yes, this is a nerf but not a particularly huge one and I’m actually pretty happy about it. Happy about a nerf? Zaltu you crazy, handsome bastard what are you talking about?

Well, it’s simple really.  This change cuts down on our opening burst which is, admittedly, slightly over the line. It is a nice, balancing change that certainly won’t gimp us in any terrible way. Trust me, we are still going to be able to front load a lot of damage with a full energy bar. I’m actually willing to bet that the 30% increased energy regen will be really nice after a Vanish. Time will tell on that one.

Side Note: The previous comments apply mostly to PvP, I don’t expect this change to have a huge effect (if any) on PvE Mutilate. I haven’t run the numbers but I expect the increased energy regen to more than make up for the loss of the decreased energy cost (so yes, you will still be using Vanish on cooldown).

So, bravo Blizzard, this one is well played overall.

7 comments so far

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  1. I agree overall its not a huge nerf

  2. Id say if anything, in raids and in pvp, youll see regen of energy to make up for the cheaper cost of abilities.

  3. I’m thinking that this is a further buff to PvE while a “rearranging” of PvP bonuses.

    A +30% Energy Regen for 30seconds? Thank you for making my Vanish SO much more valuable in PvE.

  4. Agreed, I am PVE Mutilate and I welcome this BUFF with my greedy arms wide open.

  5. “I haven’t run the numbers but I expect the increased energy regen to more than make up for the lose of the decreased energy cost”

    In a best-case scenario it’s exactly the same. The old overkill lasted six seconds, so you get your opener plus five GCDs of reduced cost. That’s a total saving of 60 energy if you use every one of those GCDs.

    The new overkill generates 3 extra energy every second (base regen of 10 + 30%) for 20 seconds, which is 60 energy generated. If you cap energy during that time the extra energy is wasted.

    Even in PvP, it’s not really feasible to use all five of your first five globals. It changes your opener a bit, but it’s not really a nerf in my eyes.

    I agree it’s basically a positive change for the game.

    Chronic’s last blog post..These Nerfs are Just Overkill

  6. Nerf? Perhaps for pvp. For PvE,though, I feel like this a bit of a buff. It’ll be easier for a mutilate rogue keep up overkill more or less constantly whilst solo.

  7. A PVE buff? Really? AoE dps on trash mobs will easily drop by 20%-30% with this change. Energy regen is not an issue for me in any fight, keeping my dps up on trash mobs IS an issue for me. For me, this is a significant PVE nerf.

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