08.06
So patch 3.2 dropped on Tuesday and with it the new raid instance: Trial of the Crusader. I’d like to talk about the first boss you’ll encounter in this new raid but first: Tuesday, September 1st, eh?
Yeah, what about it?
Seems you were a little off on your estimation of patch day huh?
No. I was actually a hundred percent right.
The patch came out two days ago and you say you were right about the September the 1st date?
Yup, exactly. I don’t expect you to be able to follow my reasoning so allow me to explain myself. As far as I’m concerned the patch is not fully released until all the content is at least accessible in some way, shape or form. The bosses in the Trial of the Crusader raid are on a lock out and will unlock one week at a time, therefor you will not be able to access the final boss (and thus the Heroic version of said instance) until, wait for it, Tuesday, September 1st, the actually full release of the patch.
Oh yeah, what then, how do you like me now?
That’s kind of a stretch don’t you think?
Not at all, now let’s take a moment to bask in my epicness before moving on to whatever it is you want to talk about today, something about a farm?
Sigh. I’m going to talk about the first boss encounter in the new raid: Northern Beasts. This boss fight is actually broken up into 3 different encounters. Let’s take it from the top.
Gormok
Gormok is pretty much a tank and spank as far as us rogues are concerned. The tanks apparently have to do some sort of taunting back and forth to deal with a debuff but…
Blah blah blah, tanks get hit in the face, who cares.
…Right, exactly. So the one little gimmick to this encounter is that every so often a “Snobold” will jump from his back and onto a random raid member. You’re going to have to break off, run to this person and burn down the Snobold. A simple “/targbet Snobold” macro will do nicely here.
In the normal version there is only 4 Snobolds, so deal with then, tank, spank and move on to the next encounter.
Dreadscale And Acidmaw
Say hello to the pair of worms, Dreadscale and Acidmaw or as I like to call them Firey and Farty respectively.
You’re so clever…what are you, 8?
Thank you, and 7. Anyways, Firey and Farty will alternate between mobile and immobile (one of them will always be each). Farty leaves poison clouds along the ground so he will need to be kited while he is mobile.
So, technically these two don’t need to be killed close together in time but they have a mechanic that makes doing so pretty useful.
Farty will throw Paralytic Spray on random raid members which will slow them and eventually paralysis them.
Firey will throw Burning Bile on random raid members, which causes a dot that causes damage in an area around them.
How are these related? Well, if someone with burning bile comes near someone with paralytic spray it will remove the paralytic spray. Ta-Da.
Rogue Note: You can Cloak of Skill out of both of these.
Correct, anyways, burn them down (I like the idea of focusing on whatever one is immobile at the time, they have a whirl knockback but it’s not a big deal).
Moving on.
Icehowl
I like this guys gimmick. Every so often he will leap into the air, doing damage to the whole raid and knocking them back into the walls, stunning them.
After that he will turn and focus on a raid member, after a moment he will charge. You have a speed buff so GTFO, because if he hits anyone he gains an enrage, increasing his damage and attack speed by 50%.
For the love of god, don’t keyboard turn. Strafe out, it’s not hard to avoid. DON’T KEYBOARD TURN!
Yeah, exactly, the best part is, if he doesn’t hit anyone he will be stunned and take 100% more damage, so, burn burn burn.
And that’s all there is to the Northrend Beasts. Now, collect your loots. Here are some awesome rogue loots (as discovered so far):
10-man Normal:
25-man Normal:
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