2009
09.28

All has been pretty quiet in the world of Rogue’s lately but our favorite crab just dropped a little tidbit of information to whet our appetites

We have a change for Vanish in place for 3.3. You will get to try it out soon ™. As promised, if it proves a significant buff to rogues, we may have to compensate elsewhere. Just because it hasn’t worked as intended doesn’t mean it will be balanced when it does.

Interesting. What is this fix? Will it work? Will it be awesome? Questions abound. The smart money (my money) is on a short immunity period after you cast vanish to keep you from getting knocked out immediately. You heard it here first(ish).

2009
09.11

I would like to begin today with a little history lesson.

BOOOO…no one likes history, just tell us what we need to know.

Relax, it’s going to be quick. Remember in BC and (for the most part) before patch 3.1? I know it was awhile ago but think hard. Remember when Armor Penetration (ArPen) was…awful? Seriously, ArPen was arguably the worse stat in the entire game and you might as well have avoided it like the plague (save for Grim Toll which actually gave enough of it to make up for it’s general weakness as a stat).

You’re boring me buddy. So ArPen used to be bad, I remember, what’s your point?

My point, my patient-deprived, figment of my imagination, is that in patch 3.1 ArPen received a significant buff: A 25% increase in the effectiveness of ArPen.

Alright everyone, here is the short skinny

The short skinny?

Yeah, it’s a phrase, it means “here’s the deal”

I’m pretty sure you just made that up.

Maybe. Anyway, here’s the deal. Gear and stat scaling are getting a little out of hand, at least a bit more absurd than Blizz originally intended and the buff to ArPen turned out to be too much, so they’re nerfing it. Sad but true, such is life, etc, etc.

So, we can whine, we can complain or we can suck it up, look at the numbers and figure out what (if anything) we need to do.

Oh lord, you’re going to do math now aren’t you? No way man, I’m out of here.

Fine. Good riddance. So, here are the current ArPen numbers according to Elitist Jerks:

Hard Caps

100% armor penetration – 1232 armor pen rating
85% armor penetration (Mace spec) – 1047 armor pen rating

Mace spec provided the extra 15%

Soft Caps (Mjolnir Runestone)

100% armor penetration – 567 armor pen rating
85% armor penetration (Mace spec) – 382 armor pen rating

These are soft caps because Mjolnir provides 665 ArPen during it’s uptime (1232-665 = 567) so any ArPen above these caps is wasted during the proc uptime (which is significant).

So, the patch 3.2.2 nerf:

Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.

Currently, 1 ArPen Rating ~= .08% Armor Reduced (100/1232, rounded for simplicity)

Reducing this by 12% we get: 1 ArPen Rating ~= .07% Armor Reduced (.08 – (.08 *.12) again, rounded for simplicity)

So, what are our new caps?

Hard Caps

100% armor penetration – ~1401 armor pen rating
85% armor penetration (Mace spec) – ~1191 armor pen rating

Soft Caps (Mjolnir Runestone)

100% armor penetration – ~729 armor pen rating
85% armor penetration (Mace spec) – ~519 armor pen rating

So, what we’re looking at it about ~150 or so more ArPen to reach the caps (depending on your setup). Is the cap still attainable? Probably. Is this a nerf because it is going to cost you other stats to obtain it? For sure. Is this a bad thing? Well, if you think all nerfs are bad, then yes, but really, no. It’s a balancing act (and it doesn’t just affect rogues, all us melee -and I guess those silly hunters- are going to feel it too).

So there it is: History and Math, what a joyous day! Don’t forget to study for your Science test next week.

2009
09.08

So rogues can now use one-handed axes. Have you jumped on this new fad? I have to admit that some of the new axes from ToC look mighty tasty.

Have you noticed something a little…lacking since you made the switch? Something just not quite right? Well, I have you answer and the answer is a nasty little bug.

Precision

Take a moment and read the tooltip carefully. Notice something missing? Noticing how axes aren’t on the list?

Sadly, this is not just a problem with a tooltip not being updated. Currently, precision does not work with one-handed axes so that little “oomph” you’re missing that you can’t put your finger on, that’s the lack of 5% extra hit.

Obviously this is a bug and Blizzard is aware of it and I bet it will be fixed in 3.2.2 but it’s just something to keep in mind for the time being.

EDIT: This has been hotfixed. Enjoy your axes. Thank you, please drive thru.